A., Oxley (2008) Will virtual reality ever be immersive? EngineerIT. pp. 56-57. ISSN 19915047
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Abstract
The issues of the need of desired audio/visual capabilities of the virtual reality (VR) system, such that a gamer have a high degree of presence while computer gaming, are discussed. Video games are converted to 'cave' and 'Quake II' for research purposes, where gamers wear stereo glasses and hold a wand like device. Some types of VR system involve the user wearing a head mounted display (HMD) that have head tracking and having a separate image for each eye. Other video games also have a military theme, including flight simulators and wargames, used for cost-effective training. The production of VR system is facing a challenge of providing hardware of sufficient functionality at an acceptable price. The components of a VR system that user has to wear need to be comfortable and the home user could use a VR system for prolonged periods of play.
Item Type: | Article |
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Subjects: | Q Science > Q Science (General) Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Departments / MOR / COE: | Departments > Computer Information Sciences |
Depositing User: | Prof Dr Oxley Alan |
Date Deposited: | 23 Feb 2010 14:02 |
Last Modified: | 19 Jan 2017 08:26 |
URI: | http://scholars.utp.edu.my/id/eprint/101 |