Items where Author is "Ting, D.H."

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Number of items: 50.

Abbasi, A.Z. and Asif, M. and Shamim, A. and Ting, D.H. and Rather, R.A. (2023) Engagement and consumption behavior of eSports gamers. Spanish Journal of Marketing - ESIC, 27 (2). pp. 261-282. ISSN 24449695

Abbasi, A.Z. and Azeem, S. and Farooq, M.U. and Hussain, K. and Ting, D.H. and Rehman, U. and Griffiths, M.D. and Pakpour, A.H. (2023) Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country. Current Psychology, 42 (22). pp. 19386-19400. ISSN 10461310

Abbasi, A.Z. and Khan, M.K. and Naeem, F. and Albashrawi, M. and Ting, D.H. and Kumar, S. (2023) Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction. Current Psychology. ISSN 10461310

Ahmed, S. and Ting, D.H. and Sharif, T. and Abedin, M.Z. (2023) Implication of �camera eats first� construct: unraveling the potentials of digital images in social media on information sharing. Electronic Commerce Research. ISSN 13895753

Abbasi, A.Z. and Tsiotsou, R.H. and Hussain, K. and Rather, R.A. and Ting, D.H. (2023) Investigating the impact of social media images� value, consumer engagement, and involvement on eWOM of a tourism destination: A transmittal mediation approach. Journal of Retailing and Consumer Services, 71. ISSN 09696989

Fayyaz, M.S. and Abbasi, A.Z. and Altaf, K. and Alqahtani, N. and Ting, D.H. (2023) Not inspired enough: the mediating role of customer engagement between YouTube�s perceived advertising value and customer inspiration. Kybernetes. ISSN 0368492X

Hussain, A. and Abid, M.F. and Shamim, A. and Ting, D.H. and Toha, M.A. (2023) Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players? Journal of Retailing and Consumer Services, 70.

Abbasi, A.Z. and Fayyaz, M.S. and Ting, D.H. and Munir, M. and Bashir, S. and Zhang, C. (2023) The moderating role of complaint handling on brand hate in the cancel culture. Asia-Pacific Journal of Business Administration, 15 (1). pp. 46-71.

Ali, M.A. and Ting, D.H. and Azeem, M.U. and Abbasi, A.Z. (2022) Do online reviews help? The contingent effect of perceived crowdedness and gender for restaurant selection. EuroMed Journal of Business. ISSN 14502194

Abbasi, A.Z. and Rehman, U. and Ting, D.H. and Quraishi, M.A. (2022) Do pop-up ads in online videogames influence children�s inspired-to behavior? Young Consumers, 23 (3). pp. 362-381.

Ali, M.A. and Ting, D.H. and Isha, A.S.N. and Ahmad-Ur-Rehman, M. and Ali, S. (2022) Does service recovery matter? Relationships among perceived recovery justice, recovery satisfaction and customer affection and repurchase intentions: the moderating role of gender. Journal of Asia Business Studies.

Ali, M.A. and Ting, D.H. and Isha, A.S.N. and Ahmad-Ur-Rehman, M. and Ali, S. (2022) Does service recovery matter? Relationships among perceived recovery justice, recovery satisfaction and customer affection and repurchase intentions: the moderating role of gender. Journal of Asia Business Studies. ISSN 15587894

Hollebeek, L.D. and Abbasi, A.Z. and Schultz, C.D. and Ting, D.H. and Sigurdsson, V. (2022) Hedonic consumption experience in videogaming: A multidimensional perspective. Journal of Retailing and Consumer Services, 65.

Hussain, K. and Abbasi, A.Z. and Rasoolimanesh, S.M. and Schultz, C.D. and Ting, D.H. and Ali, F. (2022) Local food consumption values and attitude formation: the moderating effect of food neophilia and neophobia. Journal of Hospitality and Tourism Insights.

Hussain, K. and Abbasi, A.Z. and Rasoolimanesh, S.M. and Schultz, C.D. and Ting, D.H. and Ali, F. (2022) Local food consumption values and attitude formation: the moderating effect of food neophilia and neophobia. Journal of Hospitality and Tourism Insights. ISSN 25149792

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Wilson, B. and Rehman, U. and Arsalan, A. (2022) Personality differences between videogame vs. non-videogame consumers using the HEXACO model. Current Psychology, 41 (5). pp. 2733-2746.

Mazhar, M. and Ting, D.H. and Hussain, A. and Nadeem, M.A. and Ali, M.A. and Tariq, U. (2022) The Role of Service Recovery in Post-purchase Consumer Behavior During COVID-19: A Malaysian Perspective. Frontiers in Psychology, 12.

Zaib Abbasi, A. and Hussain, K. and Kaleem, T. and Rasoolimanesh, S.M. and Rasul, T. and Ting, D.H. and Rather, R.A. (2022) Tourism promotion through vlog advertising and customer engagement behaviours of generation Z. Current Issues in Tourism. ISSN 13683500

Ting, D.H. (2022) Understanding knowledge transfer and knowledge management through social learning. Journal of Knowledge Management.

Hussain, A. and Abbasi, A.Z. and Hollebeek, L.D. and Schultz, C.D. and Ting, D.H. and Wilson, B. (2022) Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value. Journal of Services Marketing, 36 (3). pp. 398-415.

Abbasi, A.Z. and Fayyaz, M.S. and Ting, D.H. and Munir, M. and Bashir, S. and Zhang, C. (2022) The moderating role of complaint handling on brand hate in the cancel culture. Asia-Pacific Journal of Business Administration.

Abbasi, A.Z. and Fayyaz, M.S. and Ting, D.H. and Munir, M. and Bashir, S. and Zhang, C. (2022) The moderating role of complaint handling on brand hate in the cancel culture. Asia-Pacific Journal of Business Administration. ISSN 17574323

Abbasi, A.Z. and Rehman, U. and Ting, D.H. and Quraishi, M.A. (2021) Do pop-up ads in online videogames influence children�s inspired-to behavior? Young Consumers.

Abbasi, A.Z. and Rehman, U. and Ting, D.H. and Quraishi, M.A. (2021) Do pop-up ads in online videogames influence children�s inspired-to behavior? Young Consumers.

Ali, M.A. and Ting, D.H. and Ahmad-ur-Rahman, M. and Ali, S. and Shear, F. and Mazhar, M. (2021) Effect of Online Reviews and Crowd Cues on Restaurant Choice of Customer: Moderating Role of Gender and Perceived Crowding. Frontiers in Psychology, 12.

Abbasi, A.Z. and Hassan, M. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Shah, M.U. (2021) How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13097 . pp. 3-10.

Abbasi, A.Z. and Hassan, M. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Shah, M.U. (2021) How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13097 . pp. 3-10.

Hussain, A. and Ting, D.H. and Hlavacs, H. and Abbasi, A.Z. (2021) In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12789 . pp. 210-218.

Asghar Ali, M. and Ting, D.H. and Salim, L. and Ahmad-Ur-Rehman, M. (2021) Influence of servicescape on behavioural intentions through mediation and moderation effects: A study on Malaysia�s full-service restaurants. Cogent Business and Management, 8 (1).

Abbasi, A.Z. and Shamim, A. and Ting, D.H. and Hlavacs, H. and Rehman, U. (2021) Playful-consumption experiences and subjective well-being: Children's smartphone usage. Entertainment Computing, 36.

Abbasi, A.Z. and Shah, M.U. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Nisar, S. (2021) The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games. IEEE Access, 9. pp. 17392-17410.

Abbasi, A.Z. and Shah, M.U. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Nisar, S. (2021) The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games. IEEE Access, 9. pp. 17392-17410.

Abbasi, A.Z. and Rehman, U. and Fayyaz, M.S. and Ting, D.H. and Shah, M.U. and Fatima, R. (2021) Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games. Data Technologies and Applications.

Abbasi, A.Z. and Rehman, U. and Fayyaz, M.S. and Ting, D.H. and Shah, M.U. and Fatima, R. (2021) Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games. Data Technologies and Applications.

Hussain, A. and Abbasi, A. and Hollebeek, L.D. and Schultz, C.D. and Ting, D.H. and Wilson, B. (2021) Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value. Journal of Services Marketing.

Abbasi, A.Z. and Asif, M. and Hollebeek, L.D. and Islam, J.U. and Ting, D.H. and Rehman, U. (2021) The effects of consumer esports videogame engagement on consumption behaviors. Journal of Product and Brand Management, 30 (8). pp. 1194-1211.

Abbasi, A.Z. and Rehman, U. and Hussain, A. and Ting, D.H. and Islam, J.U. (2021) The impact of advertising value of in-game pop-up ads in online gaming on gamers� inspiration: An empirical investigation. Telematics and Informatics, 62.

Abbasi, A.Z. and Rehman, U. and Hussain, A. and Ting, D.H. and Islam, J.U. (2021) The impact of advertising value of in-game pop-up ads in online gaming on gamers� inspiration: An empirical investigation. Telematics and Informatics, 62.

Abbasi, A.Z. and Nisar, S. and Rehman, U. and Ting, D.H. (2020) Impact of HEXACO Personality Factors on Consumer Video Game Engagement: A Study on eSports. Frontiers in Psychology, 11.

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Costa, L.V. and Veloso, A.I. (2019) An empirical validation of consumer video game engagement: A playful-consumption experience approach. Entertainment Computing, 29. pp. 43-55.

Ting, D.H. (2018) Modeling the customer satisfaction function: a two-country comparison. Electronic Markets, 28 (2). pp. 163-175.

Ting, D.H. (2018) Modeling the customer satisfaction function: a two-country comparison. Electronic Markets, 28 (2). pp. 163-175.

Ting, D.H. and Cheng, C.F.C. (2017) Developing pro-environmental behaviour: ecotourism fieldtrip and experiences. International Journal of Sustainability in Higher Education, 18 (7). pp. 1212-1229.

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. (2017) Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation. International Journal of Computer Games Technology, 2017.

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. (2017) Playful-consumption experience in digital game playing: A scale development. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 . pp. 290-296.

Bano, S. and Ting, D.H. (2015) Digital era generation: Zhai Nan and Zhai Nv blessing or curse. In: UNSPECIFIED.

Bano, S. and Ting, D.H. (2015) Digital era generation: Zhai Nan and Zhai Nv blessing or curse. In: UNSPECIFIED.

Ahmed, S. and Ting, D.H. and Johl, S.K. and Abdul Jamak, A.B.S.B. (2015) Game changing strategies for retailers: How to create utilitarian offers for shoppers. In: UNSPECIFIED.

Ahmed, S. and Ting, D.H. and Johl, S.K. and Abdul Jamak, A.B.S.B. (2015) Game changing strategies for retailers: How to create utilitarian offers for shoppers. In: UNSPECIFIED.

Abbasi, A.Z. and Ting, D.H. and Jamek, A.B.S.A. (2015) An integrated conceptual model for predicting behavioral learning triggered by video-game engagement: A mediating role of observational learning. In: UNSPECIFIED.

This list was generated on Tue Dec 24 11:27:19 2024 +08.