Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction

Abbasi, A.Z. and Khan, M.K. and Naeem, F. and Albashrawi, M. and Ting, D.H. and Kumar, S. (2023) Gamer's subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction. Current Psychology. ISSN 10461310

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Abstract

This study aims to examine the complex relations between videogame addiction and gamer's subjective well-being in esports. It deconstructs the positive effect of the peripheral dimension (high engagement elements) of videogame addiction on gamer's subjective well-being as well as the negative effect of core dimensions (problematic use) in eSports. We collected 219 valid responses from eSports gamers and employed Smart-PLS 3.3.2 to examine the relationships between the study variables. The findings indicate that the peripheral dimensions of eSports videogame addiction (i.e., mood modification and salience) positively influence the gamer's subjective wellbeing, where as, the core dimensions (i.e., withdrawal and conflict) negatively influence gamer's subjective well-being. This study is novel in the sense that it extends the theoretical perspective of gamer's subjective well-being by studying the positive role of peripheral elements and the negative role of core elements of eSports Videogame addiction. Lastly, we derive theoretical and practical implications from our findings. © 2023, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.

Item Type: Article
Impact Factor: cited By 0
Depositing User: Mr Ahmad Suhairi Mohamed Lazim
Date Deposited: 26 Jan 2023 01:39
Last Modified: 08 Feb 2023 23:59
URI: http://scholars.utp.edu.my/id/eprint/34305

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