Ariffin, M.M. and Ahmad, W.F.W. and Sulaiman, S. (2016) Investigating the educational effectiveness of gamebased learning for IT education. In: UNSPECIFIED.
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Official URL: https://www.scopus.com/inward/record.uri?eid=2-s2....
Abstract
This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participants. The finding from this study suggested that participants who participated in game-based learning outperformed the participants in the control group. © 2016 IEEE.
Item Type: | Conference or Workshop Item (UNSPECIFIED) |
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Impact Factor: | cited By 2 |
Uncontrolled Keywords: | Information science; Network security, Control groups; Educational effectiveness; Experimental research; Game-based Learning; IT education; Post test, Computer games |
Depositing User: | Ms Sharifah Fahimah Saiyed Yeop |
Date Deposited: | 25 Mar 2022 07:09 |
Last Modified: | 25 Mar 2022 07:09 |
URI: | http://scholars.utp.edu.my/id/eprint/30519 |