Hussain, A. and Ting, D.H. and Hlavacs, H. and Abbasi, A.Z. (2021) In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12789 . pp. 210-218.
Full text not available from this repository.Abstract
Research from the various domain of life intensely focused on the understanding of the role of different psychological factors related to online video game addiction. The current study intends to propose a conceptual model to examines the relationship of in-game virtual consumption with online video game addiction. Different in-game virtual products enable the players to overcome the deficiencies they are facing in the gaming world like lack of power, control, beauty, and even sexual relations. Currently, how these in-game virtual content consumption may develop and maintain problematic game addictive behavior in the players is vague. Therefore, this conceptual paper seeks to investigate this important issue and provide a better understanding of video game addiction. We try to provide a behavioral link between in-game virtual consumption with online video game addiction. © 2021, Springer Nature Switzerland AG.
Item Type: | Article |
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Impact Factor: | cited By 0 |
Uncontrolled Keywords: | Artificial intelligence; Computer science; Computers, Addictive behaviors; Conceptual model; Content consumption; Online video; Psychological factors; Video game; Virtual products, Human computer interaction |
Depositing User: | Ms Sharifah Fahimah Saiyed Yeop |
Date Deposited: | 25 Mar 2022 02:07 |
Last Modified: | 25 Mar 2022 02:07 |
URI: | http://scholars.utp.edu.my/id/eprint/29468 |