Abbasi, A.Z. and Shah, M.U. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Nisar, S. (2021) The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games. IEEE Access, 9. pp. 17392-17410.
Full text not available from this repository.Abstract
This study aims to investigate the impact of personality dimensions on consumer videogame engagement. We distributed the study questionnaire to gamers aged 16-19 years and managed to get three-hundred-and-eighty valid respondents who provided data in the form of a self-report using HEXACO-100 items and consumer videogame engagement constructs. WarpPLS 7.0 version was employed and the impact of personality dimensions on consumer videogame engagement was assessed using Partial Least Squares Structural Equation Modeling (PLS-SEM). Our findings indicate that personality traits such as consciousness and extraversion impact consumer videogame engagement, whereas agreeableness, emotionality, openness-to-experience, and honesty-humility do not. Our study explores the utility of the HEXACO-100 item to assess the personality factors that can predict consumer videogame engagement. The article discusses the results and offers the practical and theoretical implications of our findings. © 2013 IEEE.
Item Type: | Article |
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Impact Factor: | cited By 1 |
Uncontrolled Keywords: | Consumer videos; Partial least square (PLS); Personality dimensions; Personality traits; Structural equation modeling; Young adults, Least squares approximations |
Depositing User: | Ms Sharifah Fahimah Saiyed Yeop |
Date Deposited: | 19 Aug 2021 13:23 |
Last Modified: | 19 Aug 2021 13:23 |
URI: | http://scholars.utp.edu.my/id/eprint/23939 |